War For Cybertron Siege Crosshairs Quick Review – with G1
Happy New Year! Welcome to my first post in 2020. Yes I know it’s been more than 3 months since I posted anything, but I gotta make a post to kick off the new decade.
To kick off the new year right, I am doing another quick review of a figure that’s just released, with the original G1 figure of inspiration. My last such review was for Storm Cloud and Visper (Whisper). Today, I am reviewing Crosshairs.
Crosshairs was one of my favorite Targetmasters from G1. Why you may ask? Well, I had the figure, that’s why. I received G1 Crosshairs as a gift from my cousin for my birthday. I still have the figure to this day, in fairly good shape too. But to be fair, the G1 figure was pretty good for its time. G1 Crosshairs looks good in both modes, has solid construction, and has a Targetmaster figure that is unlike most other similar figures at the time. Crosshair’s Targetmaster partner is called Pinpointer, and he is supposed to be more of a rocket launcher than a pistol. This means he actually requires folding at the waist and at the feel to form the weapon! Yeah 2 whole steps from robot to gun! That’s unheard of for G1.
Crosshairs is now upgraded in the War For Cybertron Siege line. It’s a repaint of the Ironhide and Ratchet figure, but I feel this mold can represent Crosshairs quite well. Below are some pics in the box.
Siege Crosshairs holds poses quite well.
Classic A-Stance.
Ready for some action.
Ready for more action.
Standing around looking cool. Notice the rifle weapon can be attached over the shoulder.
Head mold is modeled after G1 season 4 animation, not the toy.
Siege Crosshairs is about the same size as G1 Crosshairs. When compared side by side, you can see that HasTak took great care to reference the G1 character. A lot of the details is modeled as close to G1 as possible, especially in the legs. Pics below.
For reference, here are some solo pics of G1 Crosshairs in robot mode, with Pinpointer as weapon and robot.
Siege Crosshairs is built well. I detect no construction issues on my copy. All joint are at the right level of tolerance. Pieces tab into place where they should with no problems.
Transformation to vehicle mode is pretty simple. It’s exactly the same as Ironhide and Ratchet, so I won’t describe it too much. In short, flip down the chest piece, fold in the head, then flip the chest piece back up. Raise the arms over the head and combine as one. Rotate the entire chest assembly 180, so that the arms are now pointing in the same direction as the legs. Flip open the lower leg covers, then combine the legs. Position the figure so that the arms are over the legs, and close the leg covers over the arms. Snap the covers together. That’s pretty much covers the transformation.
I like the look of Siege Crosshairs in alt mode. The vehicle shape doesn’t resemble G1 Crosshairs all that much, but I think this alt mode is more fitting of what Crosshairs should have. G1 Crosshairs has an alt mode more like a Cybertronian sports car, while Siege Crosshairs is more like a Cybertronian mobile combat vehicle. As a weapons supervisor, the latter makes more sense to me.
Below are the 2 in alt mode, side by side.
Again, I really like the look of Crosshairs using this mold in Siege.
Alt mode with no weapon attachment.
Alt mode with weapon attachment.
Alt mode rear view.
My only gripe about WFC Siege Crosshairs is that he’s not a Targetmaster. Maybe a third party will release an accessory to make it Targetmaster. Smells like a perfect job for Dr Wu.
I recommend WFC Siege Crosshairs with no reservation. Transform and Roll Out.